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How to use Gravity Sketch

Discover how working in VR can positively impact a CG artist’s workflow with this step-by-step guide.

One of the hardest aspects of learning 3D is figuring out how to transfer a rough idea into a 3D shape. Most 3D applications depend upon the user having a working knowledge of a complex system of mouse clicks and keyboard shortcuts to move around and draw in 3D space. 

It would be great to have a 3D application that offers an intuitive modelling environment, and can still create geometry that is able to be transferred to other 3D software when finished. Gravity Sketch fulfils goes a long way towards fulfilling this need. For awesome examples of other 3D software you could use with Gravity Sketch, we have a rundown of the best 3D modelling software for your perusal right here.

Gravity Sketch creates its modelling environment in VR which helps it along its way towards becoming the dream application. It has a transformative impact on modelling creation, and along with a deceptively simple control scheme that is manipulated by VR hand controllers, Gravity Sketch can quickly make any artist feel at one with their model.  

As Gravity Sketch is dependent upon hand controllers, only full PC VR systems will run it. Both HTC Vive and Oculus Rift are fully supported, as are a range of Microsoft mixedreality headsets. VR sets have had massive price reductions in the past year, and Gravity Sketch itself starts at an affordable price for a full-featured creative version that's only missing out on some of the more advanced export options. This base version happily exports OBJ models, allowing a Gravity Sketch creation to work with practically any 3D application on the market.